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Author Topic:   Heavy Trigger Sequence.
pwhirl
Member

Posts: 466
From:Mission, BC, Canada
Registered: Dec 2000

posted 01-09-2001 03:48 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Can some one tell me how I can have it so that I have to activate Five or more triggers in a row before something is activated. For example, if I have ten targets from the coastal ruins wad and want them to open a door only when I have destroyed them all, how would I do that. If it's in the manual I can't find it. Please I need help!!

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Never give-up! unless the situation is hopeless:)

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kamera2
Member

Posts: 33
From:Dortmund, Germany
Registered: Dec 2000

posted 01-09-2001 08:50 AM     Click Here to See the Profile for kamera2   Click Here to Email kamera2     Edit/Delete Message   Reply w/Quote
Hi,

have a look at the "Triger triggerer" in the manual...

Uwe

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TR Level by UFO

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Reb@Eidos
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Posts: 290
From:
Registered: Nov 2000

posted 01-12-2001 07:03 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
It is covered in the manual....sorry I can't give you an exact page number at the moment...but, it has to do with the numbers right below the one shot button in the set trigger type window. Say for example you want Lara to throw five switches before a door will open, you would highlight a different code bit number on each of the triggers set to the switch. If you only wanted to use three triggers, one trigger would have 1 highlighted, the next would have the 2 highlighted, and the last would have the 3,4,5 highlighted.

Hope this helps!

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